Sprint by Jake Knapp
by Parker · 67 things on Twos
- Focus on the product or services interaction with the customer first. You can work backwards to figure out the underlying systems or technology
- The ideal size for a sprint is seven people or fewer
- You want people who have deep expertise and are excited about the challenge
- The team
- The Decider: whoever makes decisions for the team
- Finance expert
- Marketing expert
- Customer expert
- Tech/logistics expert
- Design expert
- Bring the troublemaker or the person who has strong, contrary opinions. Troublemakers see problems differently from everyone else
- The Facilitator is responsible for managing time, conversations, and the overall process. She needs to be confident leading a meeting, including summarizing discussions and telling people it's time to stop talking and move on
- The Sprint schedule is from 10am to 5pm with an hour long lunch in the middle and two short breaks
- No laptops, phones, or iPads allowed
- Monday begins with Start at the End
- Lay out the basics: your long-term goal and the difficult questions that must be answered
- If you could jump ahead to the end of your sprint, what questions would be answered? If you went six months or a year further into the future, what would have improved about your business as a result of this project?
- "Why are we doing this project? Where do we want to be six months, a year, or even five years from now?"
- Write down your long-term goal to keep everyone moving in the same direction
- Now image you've gone forward in time one year, and your project was a disaster. What caused it to fail? How did your goal go wrong?
- Beneath every goal is a dangerous assumption. The longer those assumptions remain unexamined, the greater the risk. Ferret out assumptions, turn them into questions, and find some answers
- The map you’ll create on Monday will show customers moving through your service or product
- Create a simple and straightforward map which will include the major steps for customers to move from beginning to completion
- A map is customer-centric, with a list of key actors on the left. Each map is a story, with a beginning, a middle, and an end. It is composed of nothing more than words, arrows, and a few boxes
- You draft your map on Monday morning once you’ve written down your long term goal and sprint questions
- List the actors on the left
- Write the ending on the right
- Words and arrows in between
- This should take between 30-60 minutes
- For the rest of the day you’ll interview the experts in the team to gather more information about the problem space
- Nobody knows everything, not even the CEO. Information is distributed asymmetrically across the team and across the company
- Useful questions for the decider: What will make this project a success? What’s our unique advantage or opportunity? What’s the biggest risk?
- Whoever talks to your customers the most will have crucial insights
- Allow half an hour for each conversation with an expert
- Introduce the sprint
- Review the long term goal, sprint questions, and map for two minutes
- Ask them to tell you everything they know about the challenge
- Ask questions
- Fix the whiteboards
- How might we...?
- Then organize your "how might we" notes on a wall. Group them by themes. Then everyone gets two votes on the most important problems to solve
- The final task on Monday is to choose a target for your sprint. Who is the most important customer, and what's the critical moment of that customer's experience?
- The Decider needs to choose one target customer and one target event on the map
- Review other good products for ideas and inspiration
- You may divide up the problem, but everyone should now sketch a solution for the problem
- Sketching is the fastest and easiest way to transform abstract ideas into concrete solutions which can be evaluated by the rest of the team
- Individuals working alone generate better solutions than groups brainstorming out loud
- When working on big projects, find the first small action needed to make progress and go from there
- Tuesday: Notes -> Ideas -> Crazy 8's -> Sketch
- On Wednesday: decide which solution has the best chance of achieving your long-term goal and then create a storyboard, or a step-by-step plan for your prototype
- Read all the solutions -> critique all the solutions -> decide
- Use your storyboard to imagine your finished prototype, so you can spot problems and points of confusion before the prototype is built
- Thursday: turn your storyboard into a realistic prototype
- Reactions are solid gold, feedback is worth pennies on the dollar
- The prototype mindset: 1. You can prototype anything. 2. Prototypes are disposable. 3. Build just enough to learn, but no more. 4. The prototype must appear real
- Prototype steps: 1. Pick the right tools. 2. Divide and conquer. 3. Stitch it together. 4. Do a trial run
- Prototype roles: 2 makers, 1 stitcher, 1 writer, 1 asset collector, 1 interviewer
- End the day with a trial run
- Don't analyze potential, take it for what it is
- Run 5 1-hour interviews on Friday
- If you don't know why a product or service isn't working, it's hard to fix it
- The Five-Act Interview: 1. A friendly welcome. 2. General, open-ended context questions about the customer. 3. Introduction to the prototype. 4. Detailed tasks to get the customer reacting to the prototype. 5. A quick debrief to capture the customer's overarching thoughts and impressions
- Don't ask multiple choice or "yes/no" questions
- Do ask "Five Ws and One H" questions
- Instead of jumping right into solutions, take your time to map out the problem and agree on an initial target. Start slow so you can go fast
- Instead of getting all the details right before testing your solution, create a façade
- Instead of guessing and hoping you're on the right track, test your prototype with target customers and get their honest reactions